
Sony Ericsson they have announced/mentioned the first mobile phone which supports the Project Capuchin API. It’s the SE C905 phone with Flash Lite 2.0, FM tuner and a 8.1 megapixel camera.
What is Project Capuchin?
Sony Ericsson’s Project Capuchin technology is a Java ME API and associated tools that define a bridge between the Java ME and Adobe Flash Lite programming environments.
This API and soon-to-be-available tools makes it possible to use Flash as the presentation layer and Java as the application logic, meaning that Flash tools can be used for UI design while still having access to all the phone services available to Java ME.
The tool packages the Flash content together with the Java application logic into a Java Archive, JAR file, hence allowing the resulting application and package to be treated and managed as a Java application re-using all of the existing Java infrastructure available on the phone and provisioning backend.
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Sony Ericsson SE C905 with Project Capuchin
Nokia 6600 slide mobile phone is to be introduced later this year with enhanced features and updated functions. The features, appearance and special functions are what will make this phone stand out from other phones in this category. It is a smooth sliding phone with a glossy appearance with steel covers and aluminum center keys.
All features in this phone are well balanced and it is visibly very simple and elegant looking. When you tap the Nokia 6600 Slide phone twice it can indicate time, alerts, rejects calls, or snoozes. This feature is sure to attract users who prefer innovation in their mobile functions. The 3.2 mega pixel camera will enable high precisions photos and videos. The internet and MMS feature can be accessed from the phone menu. The 16 million colour 2.2†and QVGA display and the integrated nokia maps which can be augmented with separate navigation license and Nokia Bluetooth GPS module LD-4W can definitely take around every nook and corner of the town.
The 64 polyphonic ringtones, video, mp3,MP4, eAAC+ ,AAC AND MS-Windows media audio along with FM radio and MPG4 features make this Nokia 6600 a great model and a priced possession. It uses almost 20MB memory and he WAP 2.0 HTML browsing will definitely enhance your online mobile experience over HTTP/TCP/IP stack. Java and Macromedia flash is enables along with opera mini 4 browser.
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Nokia 6600 Slide a Flash Lite mobile phone

Nokia 6301 Full Specs: GSM 900 / 1800 / 1900 2G Network - 106.8 x 43.8 x 13.1 mm - 93 grams – 2 Inch TFT, 16M colors/240 x 320 pixels Display - Downloadable wallpapers, screensavers - Polyphonic (64 channels), MP3 Ringtones - Vibration - 1000 entries, Photocall (Phonebook) - 20 dialed, 20 received, 20 missed calls (Call Records) - 30 MB of user memory plus microSD (TransFlash) Card slot up to 2GB - GPRS Class 10 (4+1/3+2 slots), 32 - 48 kbps - EDGE Class 10, 236.8 kbps - WLAN Wi-Fi 802.11 b/g, UMA technology - HSCSD - Bluetooth v2.0 – miniUSB - SMS, MMS, Email, Instant Messaging - WAP 2.0/xHTML Browser - Games - 2 MP Camera (1600×1200 pixels, video(QCIF) - Java MIDP 2.0 - FM stereo radio - Macromedia flash lite 2.0 - Push to talk - MP3/MP4/AAC/AAC+/eAAC+ player - Voice command - Voice memo – Calendar - Built-in handsfree – Calculator - T9 - Standard battery, Li-Ion 860 mAh (BL-4C) - Up to 310 h Stand-by and Up to 3 h 30 min Talk time.
(http://www.phonesreview.co.uk)
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Review: Nokia 6301
If you’re a mobile developer, you may have noticed that more devices these days are supporting Adobe Flash Lite. According to the latest figures, approximately 300 million devices in the market support some form of the Flash Lite specification. Bruce from blogs.sun.com wrote very interesting direct comparison between the world 2 most widely deployed mobile platforms. His conclusion is that J2ME is better at backend functions that require device access(file I,O/Bluetooth/SMS etc), whereas Flash is clear winner in video and vector graphics. His recommendation is to use Flash as front and while using J2ME in the backend.
I’ll compare the latest and greatest specifications for both platforms in the following categories:
Graphics
Multimedia
Local Device Accessibility
Security
Network Connectivity
Miscellaneous
Our first category for comparison is graphics. As you can see in the table below, the Flash Lite 3 platform supports all the standard rasterized graphic formats and supports FLA (Flash format) and SVG formats for vector graphics. In my opinion, FLA is a superior vector graphics format compared to SVG, and the tools required to create sophisticated applications are easier (and more widely available) to use for FLA compared to SVG. So, the Flash Lite 3 platform is a worthy competitor in the graphics department for mobile applications, and it is easy to see why many Flash Lite applications are games. One downside, however, is that Flash Lite 3 has no support for 3D graphics.

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Java ME and Adobe Flash Lite which is better